Sep 30, 2005, 01:43 AM // 01:43
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#201
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I feel hurt about the mesmer update. yes I do play a mesmer, and now I'm forced to use henches for most of the game : ) Than you ANET (thank god I'm past the desert >_<)
As a mainly interrupt/denial mesmer in PvE, I feel like maybe some skills should say, have been made better? I mean, come on, since I don't run fragility, I basically have nothing good happen. I'm just hoping that maybe they buff some of the mesmer skills in another update.
Also, mesmers have fast casting, but now everything has a killer recharge time...well...we're casting spells fast but just sit around waiting for them to recharge. I see a big problem with this. I mean, denial was crazy in random PvP.
I guess now I can spend even MORE time waiting in towns just to find a group (who will probably kick me when an ele with maelstrom comes along, or an interrupt ranger).
Basically, I want to see some buffs on mesmers to make them a more viable option for PvE, not just a bunch of nerfs to completely rid some of their role in PvP.
PS: For those of you who thing that the skill thing helps a ton....it doesn't help too much against many monk skills which I tend to interrupt...such as orison before the boss can heal himself, etc.
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Sep 30, 2005, 01:48 AM // 01:48
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#202
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Update looks good to me
Warriors - got a needed buff, which I'm happy about as I have a W/
Monks - Balthazar's Aura and Zealots Fire got toned down a little, probably not how I would have done it, they are still useful, but not overly useful anymore
Elementalists - Ether Renewal needed fixing like no other skill, and water magic buffs are great
Necros - Looks to me like necros are going to be a highly used class in PvP, some nice buffs
Rangers - Recently played an interrupt spamming ranger and yes it was a bit too good and could be used just as much for DPS as it could for interrupting, so that was a much needed fix, pets got a very nice change
New interface features are great
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Sep 30, 2005, 01:49 AM // 01:49
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#203
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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horray.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Good:
# Grenth's Balance – Decreased recharge to 10 seconds.
# Vampiric Touch – Decreased recharge to 2 seconds.
# Blood Renewal – Decreased sacrifice cost to 25%.
# Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
#
# Mind Freeze – Increased slow to 90%.
# Frozen Burst – Increased damage to 20..110.
# Ice Spear – Increased damage to 5..65.
# Lightning Touch – Increased damage to 10..60.
# Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
Bad:
------------------------------------
# Soothing Images – Increased Energy cost to 15. <--
# Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
# Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
# Diversion – Increased casting time to 3; Increased recharge to 10 seconds.
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Sep 30, 2005, 01:57 AM // 01:57
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#204
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Frost Gate Guardian
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I believe the changes to energy denial are too drastic. It’s was too far, sort of like what they did to spirits. 4-10 energy drained is really shallow for an elite and now with another 10 seconds of recharge to boot. It still is great for energy management however. The diversion nerf, really hurt the skill, its still useful, but now with a 3 second cast time, its really limited, and that 10 second recharge doesn’t help either.
The changes to ranger interrupts require the player to have some modicum of skill now in order for them to use them. Debilitating also got a much needed increase in recast time. It was far too potent when combined with echo. On the flip side the change to called shot is quite nice and so is the change to read the wind as well as the pet attack change.
For monks and hex removal in general, the buff to holy veil is in the right step to increasing hex removal, now for some of the other skills like remove hex. The hex breaker change was unfortunate; I hope that Anet will change it back. The other monk skills, like shield of deflection needed a much a needed buff, and the now 2 second aegis isn’t too bad.
They sure did pick some odd warrior skills to buff however; most still will not be too useful for PvP. Cleave still isn’t as good as eviscerate, and probably will never be. The spike you get with the eviscerate/executioners combo is just far too potent to be ignored.
Necromancer’s got some nice fixes to some of their skills, and that change to OoV and OoP was definitely necessary. I may even give aura of the lich a try now.
Elementalist really got a mixed bag. Their most potent method of dealing damage –smiting, is now really unusable. They still haven’t fixed the core problem of air-not enough spiking capability (warriors and rangers beat air elementalists easily in spiking ability), and that change to ward against foes is pretty annoying. Ether prodigy is still a joke although the new ether renewal is probably as balanced as it should be. Fire got some nice buffs to some skills as well. Water really got some nice skill buffs and is probably going to dominant element now along with earth. Fire still lacks some potency although its probably almost there, the AoEs are still not balanced against each other. The change to windborne speed and whirlwind is pretty nice and lightning touch was long overdue for a buff. But as I said before air still lacks any real use in PvP other than for buffing and knockdown via gale.
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Sep 30, 2005, 02:04 AM // 02:04
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#205
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Frost Gate Guardian
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Quote:
Cleave still isn’t as good as eviscerate, and probably will never be.
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The beauty of cleave is you don't have to build up a huge amount of ald only to miss via aegis or whatever enchantment.
No, it doesn't give deep wound or 120 dmg. Not really useful in combos either. What makes it an elite is the fact that you can deal a decent amount of damage without using combos or building up. In other words, if you don't plan on having a skillbar full of attacks (you know, other stuff like spells, shouts, stances, etc), Cleave really helps improve your game.
Mind you I said DECENT damage, not uber. My axe warrior build, right now, is axe mastery 16. I deal +31 damage with cleave. It's 4 ald.
So I deal +62 damage if I spam it twice, whereis executioner's strike is 8 ald and only +42 damage.
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Sep 30, 2005, 02:11 AM // 02:11
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#206
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Just a thought - do Glyphs stack?
Renewal+Sacrifice anyone?
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Sep 30, 2005, 02:12 AM // 02:12
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#207
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Wilds Pathfinder
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Why were rated challenges taken out of the game?
I understand you can challenge a guild over and over, have them forfeit, and build up wins. But the gain won't be very good, and you can check logs to get rid of abusers.
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Sep 30, 2005, 02:14 AM // 02:14
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#208
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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in my view the Hexbreaker nerf, the Aegis nerf, and the Draw Conditions nerf are all extremely ludicrous nerfs
Anet, please un-nerf all those skills immediately. those nerfs suck.
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Sep 30, 2005, 02:24 AM // 02:24
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#209
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Since Eviscerate and Dismember both require 7 adrenaline, bumping Cleave up to 30 (@ lv 12) might make Dismember / Cleave and Evis / Executioner's about even anyway. I'm sure we'll be seeing updated statistics soon. Ought to be interesting...
Can SOMETHING be done about Crude Swing, I wonder? Even if it has to be made an elite, please, please take away the "easily interrupted" and give me a real PBAoE hammer attack! I don't ever hear about anyone using this skill at all. It may be the game's single greatest collector of dust.
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Sep 30, 2005, 02:25 AM // 02:25
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#210
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Tigris Of Gaul
Why were rated challenges taken out of the game?
I understand you can challenge a guild over and over, have them forfeit, and build up wins. But the gain won't be very good, and you can check logs to get rid of abusers.
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2 words, Smurf guilds. The ladder is being reset on Saturday, do you really want a guild challenging their smurf over and over and over and getting points for it?
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Sep 30, 2005, 02:25 AM // 02:25
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#211
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Rieselle
Just a thought - do Glyphs stack?
Renewal+Sacrifice anyone?
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Nope - one per spell.
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Sep 30, 2005, 02:29 AM // 02:29
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#212
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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I like everything else except for the ranger disrupts and balth. aura decrease.
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Sep 30, 2005, 02:33 AM // 02:33
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#213
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Frost Gate Guardian
Join Date: Aug 2005
Location: Nomad
Guild: House Of Flying Drunkards [Lush]
Profession: N/Me
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I seriously think Anet should nerf running. Remember the old Diablo days, when you got to walk everywhere you went, and it took 8 days to get to where you were going? Dang, those were the times. I miss not being able to run. NERF RUNNING Anet, you n00bs!!!!
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Sep 30, 2005, 02:33 AM // 02:33
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#214
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by Mysterial
(glyphs) Nope - one per spell.
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Ah. Well, it'd still be fun in pve to cast a renewed meteor shower and then a sacrificed one right after it. :P
(And yay, whirlwind recharge now equal to aftershock recharge. I could have used that back in the day I was vainly trying to make my E/W hammer build work
Last edited by Rieselle; Sep 30, 2005 at 02:36 AM // 02:36..
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Sep 30, 2005, 02:35 AM // 02:35
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#215
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Academy Page
Join Date: Sep 2005
Location: State of Confusion
Guild: Lords Of The Dragons Dine [LORD]
Profession: Mo/Me
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About the new changes...
Since it is said that brevity is the soul of wit, I will try to keep this short.
Review and test the changes yourself. Adapt and move on.
Merry meet, merry met, merry meet again,
Wyldchild777
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Sep 30, 2005, 02:37 AM // 02:37
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#216
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Accident Prone
Profession: Mo/Me
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Hey, I have an idea lets just not worry about making new builds because big brother will just help the little cry baby's that can't figure out how to counter it.
I thought the point of having all these skills and spells was to make builds and counter builds?! If they just keep neffing every damn thing that makes a powerful build than what the hell is the point of PvP?!!!!
There is always a way to counter a good build, just because people are to lazy or stupid to figure it out!
-Oh I just got my butt kick in GvG, by a really strong build, I better get on Guru Forum and get the whole damn thing nerffed.-
That sounds like a fun way to play Guild Wars to me!!!!!!!!!!!!!!!!!!!!!
It's not that we can't make new builds with what is there but why if it's just going to get axed again and again?
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Sep 30, 2005, 02:46 AM // 02:46
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#217
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Frost Gate Guardian
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Quote:
Originally Posted by Tigris Of Gaul
Why were rated challenges taken out of the game?
I understand you can challenge a guild over and over, have them forfeit, and build up wins. But the gain won't be very good, and you can check logs to get rid of abusers.
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Tournament.
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Sep 30, 2005, 02:47 AM // 02:47
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#218
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Krytan Explorer
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Quote:
Originally Posted by Akathrielah
Elementalist really got a mixed bag. Their most potent method of dealing damage –smiting, is now really unusable.
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LMAO
All of the classes got nerfs and buffs, but the elemenist hardest hit was against thier smiting attribute.
It just goes to show that this combo was so commen that people forgot that smiting was primarly intended for monks.
Hooray for making elemental damage something to fear again.
Quote:
I seriously think Anet should nerf running. Remember the old Diablo days, when you got to walk everywhere you went, and it took 8 days to get to where you were going? Dang, those were the times. I miss not being able to run. NERF RUNNING Anet, you n00bs!!!!
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They sort of buffed running with windbourn speed, dodge, and escape.
But on the side, they buffed water a little so...more water elementist means less running.
Last edited by Goonter; Sep 30, 2005 at 02:51 AM // 02:51..
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Sep 30, 2005, 02:51 AM // 02:51
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#219
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Rieselle
Ah. Well, it'd still be fun in pve to cast a renewed meteor shower and then a sacrificed one right after it. :P
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I've done that before, although with Arcane Echo instead of Glyph of Renewal. It's actually reasonably effective in PvP, especially on Altar maps. The problem is that it takes too many skill slots, so it's (maybe) massive damage and then not much for a long time. Still, when it works, it's great fun to see the mass of damage/XP/Faction numbers, so I sometimes run it when I'm bored.
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Sep 30, 2005, 02:53 AM // 02:53
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#220
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Frost Gate Guardian
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Quote:
It's not that we can't make new builds with what is there but why if it's just going to get axed again and again?
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There is nothing wrong about creating new builds.
There is a difference between "dominating build" and "good build". The dominating ones are the ones that require little to no talent to use, and even the best of guilds fell over to them. Not only that, but prevents a blockade against the creative types (like myself) from the idiots who spam "IWAY LFG"
Now it isn't a requirement to be a smiter, mesmer, or w/r to be in a group. People can be CREATIVE and do their own thing.
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